Kling 3.0 Motion Control is the motion control model in the Kuaishou Kling AI 3.0 family, an image-to-video model driven by a motion reference: upload one character image and one reference video, the image decides who the character is and what they wear, the clip decides how they move, emote and pace. The output is an AI video of the pictured character re-enacting the reference motion, with no motion prompt engineering required.
Compared with Kling 2.6 Motion Control, 3.0 keeps facial identity steadier through head turns, brief occlusion and longer sequences and can keep the reference audio, which suits AI dance videos, talking avatars, mascot animation and previsualization: same motion, different performer.
Playground and API share one model ID: kling-3.0/motion-control. character_orientation chooses whether the character faces like the clip or like the image and sets the length cap; keep_original_sound controls whether the clip's audio is carried over.